Floor 18 · Scolopendra's Lair
First appears in Carl's Doomsday Scenario.
Dungeon Crawler Carl
Summary
The last floor of the World Dungeon and a luxury resort for the galaxy's wealthy, whose main venue sits inside the body of the Level 500 boss Scolopendra. Guests cannot die there and regenerate in their rooms. No crawler had reached it before book 8. Beyond the floor lies the Final Door, the exit that wins the game.
Book by book 6 events
Carl's Doomsday Scenario
- The floor is described as a billionaires' retreat that no crawler has ever reached.
This Inevitable Ruin
- During the Faction Wars on the ninth floor, Nurse Yugoslav of the Madness faction relays live information from the Eighteenth Floor to the Syndicate's audience.
- The system AI tells the guests trapped in the club to flee up to the empty Sixteenth Floor, a route that takes them through the trap-filled Seventeenth Floor maze.
A Parade of Horribles
- A trap Justice Light sets off on the ninth floor breaks open the Nothing, and the gods and demons inside spill into the Scolopendra Club, slaughtering tourists who cannot stay dead while the AI locks the floor down.
- The system AI summons a copy of Scolopendra to the arena on the eleventh floor.
- After Carl defeats Scolopendra, the AI opens the Final Door on the Eighteenth Floor.
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