Floor 1
First appears in Dungeon Crawler Carl.
Dungeon Crawler Carl
Summary
The opening floor of the dungeon, a tutorial grid of walled squares laid out like a squeezed copy of the city above. Each square holds four neighborhoods with a boss apiece, and safe rooms, restrooms and guild halls are scattered through it. It stays open for five days, then is reclaimed with everyone still on it.
Book by book 15 events
Dungeon Crawler Carl
- The stairwells open on the surface and the first crawlers descend; the entrances close an hour later.
- The First Floor opens, almost the size of the Earth's surface, with five days to find a stairwell down.
- Carl and Donut enter the floor and flee a goblin machine into a Tutorial Guild Hall.
- They meet Mordecai, a rat guide, who explains the dungeon.
- The Royal Court of Princess Donut kills the Hoarder, the first of three neighborhood bosses on this floor.
- The announcer's first update says stairwells to the second floor are now populating, with a stasis rule for early descenders.
- Carl and Donut defeat the goblin War Chieftain.
- They clash with the player killers Frank Q and Maggie My.
- With about 40 hours left, they meet survivors from the Meadow Lark care community.
- They defeat the Juicer, a neighborhood boss.
- The Royal Court, Meadow Lark and Agatha defeat the Ball of Swine.
- The group claims the stairwell in the Ball of Swine's arena.
- Carl and Donut are interviewed on Dungeon Crawler After Hours with Odette.
- Carl and Donut leave the floor for the Second Floor.
- The floor collapses after five days and more than 700,000 crawlers still on it die.