Orren
First appears in The Gate of the Feral Gods.
Dungeon Crawler Carl
Summary
A worm-bodied Syndicate liaison, called in to investigate when the showrunners and the System AI disagree about what happened in the dungeon. Under cover he is manager of the Desperado Club with Astrid. He is dry, patient and critical of his own people, and over the books moves from investigating Carl to mediating between the showrunners and the AI.
Book by book 10 events
The Gate of the Feral Gods
- Orren investigates Loita's assassination, has Carl and Donut teleported into his Desperado Club office, and recommends closing the matter while barring third-party teleportation for the floor.
The Butcher's Masquerade
- At the start of the sixth floor Orren offers Carl three options over the Gate of the Feral Gods.
- Orren announces he will leave at the floor's collapse and not return until the ninth floor.
The Eye of the Bedlam Bride
This Inevitable Ruin
- Orren pulls Carl into the Desperado Club, silences the council with a zero zone, and questions him about the Fail Safe.
- Orren asks whether Carl deliberately helped break the AI out of containment.
A Parade of Horribles
- Orren joins Victory in messaging Carl during his judgment before the Plenty and asks him to put a question about the tunnels.
- By the eleventh floor Orren is blocked from messaging crawlers and routes questions through Zev.
- Locked out of contact after the descent to the twelfth floor, Orren is told by the AI that he is hunted and that only the AI may kill him.